Supersaturated Color

September 15, 2020

I got my playable Metasweeper minidemo put together, and have started getting some quality feedback. I won’t bore you with the details, but most of the changes so far center around trying to make the game easier and less punishing (I absolutely am not trying to make a hardcore arcade-style game or a punishing Souls-like or any such thing).

Before all that feedback though, I added all sorts of visual polish to the world, and I’d like to share a couple of the more interesting tidbits. One big thing I learned how to take advantage of is HDR colors (i.e. colors with a value greater that the normal maximum). This causes the color to bleed into adjacent pixels and can make an especially cool effect when used on non-white colors. You see this in the new mana cube effect seen below (and while you’re at it also note the new tile crumbling effect).

The other semi-big change I’d like to share is the doors. They still blink, but each door is now composed of an ensemble of columns that follow you with their gaze and rise up to get out of your way once properly triggered.

Both of these have a lot of things that I’m not quite satisfied with, but it’s a bit too early in the process for polish and I’m satisfied with the overall atmospheric effect.

As always, feedback is welcome.

Best
-Adrian

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