Based in Sunnyvale, California
Explore a vibrant universe of cubes. Solve puzzles by manipulating your environment. Advance through distinct worlds as you master the connections between positive and negative, creation and destruction, dead and alive. And if you make a mistake, don’t worry, you can undo all the way back to the beginning.
Obversion is my first game. It comes from my love of first-person puzzle games (a subgenre that alas is all too sparse). The emphasis on elegent design and minimalist aesthetics prevents the scope from getting out of hand (especially important for a first game) and let's me focus on the areas that I do best (for instance my newfound love of shaders). The game was orignally named "Duality", and that theme is still the binding glue that holds Obversion together: the basic verbs are creation and destruction, the environment is composed on interactible and non-interactible cubes, there are even philosophical quotes sprinkled thoughout the game bearing witness to necessary connections betweens duals. In fact, the name "Obversion" itself is still related to duals; the obverse is the non-reverse side of a coin and one definition of obversion is flipping a coin over.
- 28 levels each with a collectible yin yang
- 4 visually distinct worlds each adding a new mechanic
- Autojump system that performs optimal jumps for you
- Infinite resolution procedural textures
- Wide-open soothing piano soundtrack
- Exploration of the dialectic between opposites
Gameplay Video YouTube
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About Adrian Marple
Exploring the antifragility in games.
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